Age | Commit message (Collapse) | Author |
|
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
|
|
|
|
|
|
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
|
|
Happy new year to the wonderful Godot community!
|
|
implementation
|
|
- filled -> draw_center
- is_draw_center -> is_draw_center_enabled
- get_draw_center -> is_draw_center_enabled
|
|
|
|
|
|
Added Tile and TileFit to StyleBoxes
|
|
|
|
- corner radius bindings
- shadow
- antiAliasing
- CornerDetail
|
|
- now use polygons!
- renamed blend -> blend_border
- draw_center -> filled
- GDScript biding
|
|
Was already implemented for Patch9 boxes, but wasn't exposed here.
Allows for use in other GUI elements like panels and buttons.
|
|
|
|
|
|
|
|
|
|
|
|
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
|
|
Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
|
|
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
|
|
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
|
|
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
|
|
profiler yet.
|
|
Add texture region support for StyleBoxTexture.
Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
|
|
|
|
|
|
|
|
|