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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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style_box.h
Age
Commit message (
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Author
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-04-28
Merge pull request #58599 from Calinou/styleboxflat-add-skew
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-26
Add a Skew property to StyleBoxFlat
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-10
StyleBox fake AA improvements (aa_size float property)
Hendrik Brucker
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-18
Fix typo in theming methods ("botton" -> "bottom")
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-24
StyleBox preview adjusted to fit all drawn content
PouleyKetchoupp
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-03-19
Properly handle different border widths in rounded corner aa
PouleyKetchoupp
2019-03-19
Support for shadow offset in box style
PouleyKetchoupp
2019-01-24
Ability to get the current canvas item being drawn from stylebox.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-02-22
StyleBoxTexture: Texture instead of RES for texture and normal_map.
Pieter-Jan Briers
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-08-31
unified draw_center naming for (9patch,StyleBoxes)
toger5
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
added utility funtions for expand margins (in styleBox)
toger5
2017-08-16
Merge pull request #10265 from leezh/patchnine_stylebox
Rémi Verschelde
2017-08-15
styleBoxFlat removed light, dark color entirely
toger5
2017-08-15
new StyleBoxFlat added more drawing features
toger5
2017-08-15
NEW Style Box Flat Implementation
toger5
2017-08-12
Added Tile and TileFit to StyleBoxes
Zher Huei Lee
2017-07-18
Added separators using StyleBoxLine, some theme style fixes, added variant icon
Daniel J. Ramirez
2017-06-18
Added normalmap support to stylebox and animated sprite.
Juan Linietsky
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-05-09
New customizable editor theme
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
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