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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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style_box.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-06-20
Modify margins with mouse input
MarianoGNU
2016-06-05
Enhanced StyleBoxTexture:
Geequlim
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-10
customizable content margin in styleboxes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky