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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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resources
/
sprite_frames.cpp
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Author
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-08
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-07-13
SpriteFrames: Sort animations alphabetically
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke