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path: root/scene/resources/sky_material.h
AgeCommit message (Collapse)Author
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-07-10Add override keywords.Marcel Admiraal
2020-05-16Add night sky to PhysicalSkyMaterialclayjohn
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-04-17Add light size to Sky Shadersclayjohn
2020-03-28Fix copyright headers for recently added filesRémi Verschelde
2020-03-21Working sky shader implementationclayjohn
2020-03-19Add shader based background modeBastiaan Olij