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path: root/scene/resources/sky_material.h
AgeCommit message (Expand)Author
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-05-24Use IGN instead of white noise for sky ditheringclayjohn
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-09Add dithering to ProceduralSkyMaterial to combat bandingHugo Locurcio
2022-02-12Add sky cover texture for ProceduralSkyMaterialHugo Locurcio
2022-01-14Add shader cache and filter variable to PanoramaSkyMaterialBrennen Green
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-04Hide render_priority except when using SpatialMaterialsclayjohn
2021-07-21Make Sky initialize shaders only oncereduz
2021-01-06Added ability to visualize native shadersreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-16Add night sky to PhysicalSkyMaterialclayjohn
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-17Add light size to Sky Shadersclayjohn
2020-03-28Fix copyright headers for recently added filesRémi Verschelde
2020-03-21Working sky shader implementationclayjohn
2020-03-19Add shader based background modeBastiaan Olij