index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
sky.cpp
Age
Commit message (
Expand
)
Author
2022-05-12
Capitalize/fix some property enum hints
FireForge
2022-02-17
Revert "Default to real-time radiance map filter for environment sky reflecti...
clayjohn
2022-02-10
Default to real-time radiance map filter for environment sky reflections
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-11
Add incremental update mode to sky
clayjohn
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-21
Working sky shader implementation
clayjohn
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-05-25
fix radiance map settings
clayjohn
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-03-04
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-02-24
Use sun energy for ProceduralSky generation
KaadmY
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde