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path: root/scene/resources/skin.h
AgeCommit message (Collapse)Author
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-02-21Add support for named binds in Skin.Juan Linietsky
Helps better reutilization of skeletons from Maya exported files.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-09-24Fix copyright headers and style issuesRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky