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path: root/scene/resources/skeleton_profile.h
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2023-01-05One Copyright Update to rule them allRĂ©mi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-07-01implement bone renamer in importerSilc Renew