summaryrefslogtreecommitdiff
path: root/scene/resources/shape.cpp
AgeCommit message (Expand)Author
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-11Fixes concaveshape not selecting in viewportEmmanuel Barroga
2019-04-11Fix collider debug shape didn't changes with collider size changesyakun.zhang
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08Lower minimum margin for collision shapesBastiaan Olij
2018-10-05Improved trimesh stabilityAndrea Catania
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky