Age | Commit message (Expand) | Author |
2017-06-15 | Rename Godot-specific resource extensions | George Marques |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-08-29 | Edit default values. WARNING!!! | Mariano Javier Suligoy |
2015-07-25 | Little fix: don't create an empty undo/redo command when trying to add a seco... | Mariano Javier Suligoy |
2015-07-25 | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky |
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky |
2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ... | Juan Linietsky |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2014-09-19 | Fixing Issues... | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |