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path: root/scene/resources/shader_graph.h
AgeCommit message (Expand)Author
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
2015-07-25Little fix: don't create an empty undo/redo command when trying to add a seco...Mariano Javier Suligoy
2015-07-25Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky
2015-01-08Fixes to GraphEdit:Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky