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path: root/scene/resources/shader_graph.h
AgeCommit message (Collapse)Author
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
Do not merge these changes, default values are not compiled into shaders yet!
2015-07-25Little fix: don't create an empty undo/redo command when trying to add a ↵Mariano Javier Suligoy
second Input GraphNode
2015-07-25Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
Editing 2D shaders with visual editor seems to work now.
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky
broken, sorry :(
2015-01-08Fixes to GraphEdit:Juan Linietsky
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky