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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader_graph.cpp
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Author
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-12
fixed UV2 source in shader graph, closes #1633
Juan Linietsky
2015-04-09
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...
Juan Linietsky
2015-04-07
fixed shader graph length node, fixes #1632
Juan Linietsky
2015-04-02
Beta1 Attempt #1
Juan Linietsky
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
2015-01-20
Fixes to texscreen, fixes to white testcube
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-18
-intentional breakage of shader graph to fix issues, existing graphs will be ...
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
Juan Linietsky
2015-01-07
-changed type of C component of vec interp, fixes #1144
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-09-19
Fixing Issues...
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky