Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-19 | more fixes | Juan Linietsky | |
-only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939 | |||
2015-05-04 | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), ↵ | Juan Linietsky | |
fixes #1775 | |||
2015-05-04 | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky | |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-12 | fixed UV2 source in shader graph, closes #1633 | Juan Linietsky | |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | |
#1634 and #1610 | |||
2015-04-07 | fixed shader graph length node, fixes #1632 | Juan Linietsky | |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-01-22 | begin work on lighting system for 2D | Juan Linietsky | |
nothing functional yet, just experimenting with API | |||
2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky | |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | |
Editing 2D shaders with visual editor seems to work now. | |||
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | |
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||
2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | |
broken, sorry :( | |||
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | |
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2014-10-26 | Fix some more incorrect bindings | Gerold31 | |
2014-09-19 | Fixing Issues... | Juan Linietsky | |
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away) | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |