Age | Commit message (Expand) | Author |
2015-05-19 | more fixes | Juan Linietsky |
2015-05-04 | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi... | Juan Linietsky |
2015-05-04 | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-12 | fixed UV2 source in shader graph, closes #1633 | Juan Linietsky |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky |
2015-04-07 | fixed shader graph length node, fixes #1632 | Juan Linietsky |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky |
2015-01-22 | begin work on lighting system for 2D | Juan Linietsky |
2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky |
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky |
2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ... | Juan Linietsky |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2014-10-26 | Fix some more incorrect bindings | Gerold31 |
2014-09-19 | Fixing Issues... | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |