summaryrefslogtreecommitdiff
path: root/scene/resources/shader_graph.cpp
AgeCommit message (Expand)Author
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: No break before list braceRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-03-14Automatically create input node when creating a ShaderGraphFranklin Sobrinho
2016-01-06Merge pull request #3136 from MarianoGnu/bug_fixingRémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Fix wrong getters in ShaderGraphRémi Verschelde
2015-12-26Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606)MarianoGNU
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-11-02Added ability to write directly to 4-dimensional position vector from within ...Saracen
2015-10-17Fix crash when using a Scalar Uniform node to GraphShaderMarianoGNU
2015-08-30Compile shaders using default values.Mariano Javier Suligoy
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
2015-07-25Little fix: don't create an empty undo/redo command when trying to add a seco...Mariano Javier Suligoy
2015-07-25Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy
2015-05-19more fixesJuan Linietsky
2015-05-04-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky
2015-05-04-vec3 uniforms should now work, fixes #1773Juan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-12fixed UV2 source in shader graph, closes #1633Juan Linietsky
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky
2015-04-07fixed shader graph length node, fixes #1632Juan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
2015-01-22begin work on lighting system for 2DJuan Linietsky
2015-01-20Fixes to texscreen, fixes to white testcubeJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2015-01-08Fixes to GraphEdit:Juan Linietsky
2015-01-07-Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky
2015-01-07-changed type of C component of vec interp, fixes #1144Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky