Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-09-02 | prefix shader parameters with "shader_parameter/" | Nathan Franke |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi |
2022-07-26 | Implement shader uniform groups/subgroups | Yuri Rubinsky |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-22 | Adding shader preprocessor support | Yuri Roubinsky |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-02-11 | Improve resource load cache | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-19 | Add shader based background mode | Bastiaan Olij |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-18 | Unexpose subclasses of ResourceFormatLoader and -Saver | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron |
2018-09-14 | Don't open VisualShaders in the text shader editor, and don't support saving ... | elasota |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-26 | A promise is a promise, so added ability to load and save shaders as text fil... | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | WIP particle system | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-07 | -the new shader language seems to work | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |