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path: root/scene/resources/shader.cpp
AgeCommit message (Expand)Author
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01WIP particle systemJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-27Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
2015-06-06-fixed many memory initialization issuesJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky