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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
WIP particle system
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-07
-the new shader language seems to work
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-27
Fix shader loading, making possible load .shd and .sgp from editor
Franklin Sobrinho
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-09
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky