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path: root/scene/resources/shader.cpp
AgeCommit message (Expand)Author
2020-06-04Set "shader_param/" prefix in Shader::has_param()Marcus Brummer
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-19Add shader based background modeBastiaan Olij
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-14Don't open VisualShaders in the text shader editor, and don't support saving ...elasota
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-14Visual Shaders are back.Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-26A promise is a promise, so added ability to load and save shaders as text fil...Juan Linietsky
2017-10-13Remove junk outputRuslan Mustakov
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01WIP particle systemJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-27Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
2015-06-06-fixed many memory initialization issuesJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky