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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader.cpp
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Author
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-14
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
Adding shader preprocessor support
Yuri Roubinsky
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-05
Preserve original name in shader params cache
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-03-24
Rename the `.shader` file extension to `.gdshader`
Hugo Locurcio
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-09-04
doc: Sync classref with current source
Rémi Verschelde
2020-06-04
Set "shader_param/" prefix in Shader::has_param()
Marcus Brummer
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-14
Don't open VisualShaders in the text shader editor, and don't support saving ...
elasota
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
A promise is a promise, so added ability to load and save shaders as text fil...
Juan Linietsky
2017-10-13
Remove junk output
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
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