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path: root/scene/resources/shader.cpp
AgeCommit message (Expand)Author
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-22Clean up Shader Preprocessorreduz
2022-07-22Adding shader preprocessor supportYuri Roubinsky
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-09-30Use range iterators for `Map`Lightning_A
2021-08-05Preserve original name in shader params cacheAaron Franke
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-03-24Rename the `.shader` file extension to `.gdshader`Hugo Locurcio
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-06-04Set "shader_param/" prefix in Shader::has_param()Marcus Brummer
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-19Add shader based background modeBastiaan Olij
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-14Don't open VisualShaders in the text shader editor, and don't support saving ...elasota
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-14Visual Shaders are back.Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-26A promise is a promise, so added ability to load and save shaders as text fil...Juan Linietsky
2017-10-13Remove junk outputRuslan Mustakov
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky