Age | Commit message (Expand) | Author |
2023-01-27 | Fix several shader preprocessor include issues | bitsawer |
2023-01-22 | Fix shader include dependency handling | bitsawer |
2023-01-21 | Clean up shader parameter remap | Juan Linietsky |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-29 | Add safety-checks before some servers `free()` | Adam Scott |
2022-12-04 | Use system fonts as fallback and improve system font handling. | bruvzg |
2022-11-11 | Fix `Shader::has_parameter` to return a correct value | Yuri Rubinsky |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-14 | Implement coloring for disabled branches in the shader editor | Yuri Rubinsky |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi |
2022-07-26 | Implement shader uniform groups/subgroups | Yuri Rubinsky |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-22 | Adding shader preprocessor support | Yuri Roubinsky |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-08-05 | Preserve original name in shader params cache | Aaron Franke |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde |
2021-03-24 | Rename the `.shader` file extension to `.gdshader` | Hugo Locurcio |
2021-02-11 | Improve resource load cache | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-09 | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde |
2020-09-04 | doc: Sync classref with current source | Rémi Verschelde |
2020-06-04 | Set "shader_param/" prefix in Shader::has_param() | Marcus Brummer |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-19 | Add shader based background mode | Bastiaan Olij |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-09-25 | Added some obvious errors explanations | qarmin |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-14 | Don't open VisualShaders in the text shader editor, and don't support saving ... | elasota |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |