Age | Commit message (Collapse) | Author | |
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2021-08-24 | Rename RayShape to SeparationRayShape | PouleyKetchoupp | |
Makes it clearer that it's used for special cases when picking a collision shape. |
index : godot-fmod | ||
Godot with FMOD integration | RayHammer |
summaryrefslogtreecommitdiff |
Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-24 | Rename RayShape to SeparationRayShape | PouleyKetchoupp | |
Makes it clearer that it's used for special cases when picking a collision shape. |