Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-16 | rename translate(d) to translate(d)_local in Transform 2D/3D | Fabian Keller | |
2022-06-11 | Add suffixes to all nodes and resources | FireForge | |
2022-03-26 | Improve range property hints for various collision shapes | Rémi Verschelde | |
Fixes #36419. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | |||
2022-01-12 | Use List Initializations for Vectors. | Anilforextra | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-08-24 | Rename RayShape to SeparationRayShape | PouleyKetchoupp | |
Makes it clearer that it's used for special cases when picking a collision shape. |