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path: root/scene/resources/separation_ray_shape_2d.cpp
AgeCommit message (Collapse)Author
2022-07-16rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-03-26Improve range property hints for various collision shapesRémi Verschelde
Fixes #36419. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
Makes it clearer that it's used for special cases when picking a collision shape.