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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_format_text.h
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Author
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-30
Ability to import .escn files, which is just a .tscn but with forced import.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-15
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-08-31
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-28
Reworked translation system
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-19
Revert "Homogeinize resource formats loaders/savers"
Rémi Verschelde
2016-06-28
Homogeinize resource formats loaders/savers
Pedro J. Estébanez
2016-06-28
Remove error when getting dependencies from tscn files in some cases, closes ...
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-01-23
-Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368
Juan Linietsky
2015-12-31
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
Juan Linietsky
2015-11-28
-Fixed bug with scene inheritance, should work again
Juan Linietsky
2015-11-24
-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-10-10
Large improvements on scene packing and management
reduz