Age | Commit message (Collapse) | Author |
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The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.
This reverts commits a5e27503fd52589703d637d1245a023233a14a27
and 1492fd846073a4fa643365a8a5d4e021868c0e48.
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#3897
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Also removes a couple wrong Godot headers from third-party source files.
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
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-Proper .tscn and .tres parsing, should work, please test well!
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
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-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
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