Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-25 | Merge pull request #7002 from RandomShaper/vcs-friendliness | Juan Linietsky | |
Greater VCS friendliness | |||
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky | |
2017-01-16 | Improve .tscn VCS | Pedro J. Estébanez | |
Serialize dictionaries adding newlines between key-value pairs Serialize group lists also with newlines in between Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders) Bonus: Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file. This PR is back-compat; won't break the load of existing files. | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | |
String.get_basename() | |||
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-07-19 | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | |
closes #5656 | |||
2016-07-19 | Revert "Homogeinize resource formats loaders/savers" | Rémi Verschelde | |
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48. | |||
2016-06-28 | Homogeinize resource formats loaders/savers | Pedro J. Estébanez | |
2016-06-28 | Remove error when getting dependencies from tscn files in some cases, closes ↵ | Juan Linietsky | |
#3897 | |||
2016-06-20 | Add quotes to .tscn keys, solves #4366 | Juan Linietsky | |
2016-06-20 | Fix error storing path for children of instanced nodes in .tscn, fixes #4320 ↵ | Juan Linietsky | |
fixes #4579 fixes #4580 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-17 | -added missing .inc files | Juan Linietsky | |
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-21 | Fix missing dependency resolver in Windows | eska | |
2016-02-21 | Add support for placeholders in tscn, which was missing. Closes #3652 | Juan Linietsky | |
2016-01-29 | -Increment resources total in scene format text, fixes #3506 | Juan Linietsky | |
2016-01-25 | Merge pull request #3440 from TheHX/issue-2946 | Rémi Verschelde | |
Fixed small inconsistencies with the text format | |||
2016-01-24 | Merge pull request #3434 from TheHX/pr-tscn-dependency | Juan Linietsky | |
Fix .tscn not raising dependency error | |||
2016-01-24 | Fix .tscn not raising dependency error | Franklin Sobrinho | |
2016-01-24 | Fixed small inconsistencies with the text format | Franklin Sobrinho | |
2016-01-24 | Fix .tscn format not loading groups | Franklin Sobrinho | |
2016-01-23 | -Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368 | Juan Linietsky | |
2016-01-14 | -Make sure scenes properly update when switching tabs, even if sub-instances ↵ | Juan Linietsky | |
changed. Fixes #3201 | |||
2016-01-12 | Fix situation where TSCN format might crash, closes #3062 | Juan Linietsky | |
2016-01-06 | Fix .tscn format not loading signal binds | Franklin Sobrinho | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-09 | Fix tscn format not being recongnized by EditorFileSystem | Franklin Sobrinho | |
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | |
-Proper .tscn and .tres parsing, should work, please test well! | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes |