Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-03-02 | Fixes bugs found by Sonarcloud and Coverity | qarmin | |
2020-02-28 | Properly handle EOF when parsing text resource | Juan Linietsky | |
Fixes #36652 | |||
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky | |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky | |
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-20 | Encodes property names properly in project.godot | Haoyu Qiu | |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-07 | Preserve group order in scene files | lupoDharkael | |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-07 | Removed a pair of empty braces | unknown | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-03 | Escape node names when saving to .tscn | Bojidar Marinov | |
Fixes #29401 | |||
2019-05-20 | Style: Fix issues with clang-format 8.0 | Rémi Verschelde | |
2019-04-11 | No more metadata and dependency indices kept in resources saved. | Juan Linietsky | |
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved. | |||
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-03-01 | Remove extraneous line breaks from text resources | Paul Trojahn | |
Fixes #23539 | |||
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-24 | Prevent circular references to scene being saved, fixes #24384 | Juan Linietsky | |
2019-02-22 | Fix code style issues | Rémi Verschelde | |
2019-02-21 | Implement a cleaner (and better) way to save imagedata from ImageTexture, ↵ | Juan Linietsky | |
fixes #18801 | |||
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h` |