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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource_format_text.cpp
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Commit message (
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Author
2019-12-20
Encodes property names properly in project.godot
Haoyu Qiu
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-07
Preserve group order in scene files
lupoDharkael
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-07
Removed a pair of empty braces
unknown
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-03
Escape node names when saving to .tscn
Bojidar Marinov
2019-05-20
Style: Fix issues with clang-format 8.0
Rémi Verschelde
2019-04-11
No more metadata and dependency indices kept in resources saved.
Juan Linietsky
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-03-01
Remove extraneous line breaks from text resources
Paul Trojahn
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-24
Prevent circular references to scene being saved, fixes #24384
Juan Linietsky
2019-02-22
Fix code style issues
Rémi Verschelde
2019-02-21
Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...
Juan Linietsky
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde