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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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primitive_meshes.h
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Author
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-30
Implement Particle Trails
reduz
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-10-15
Allow renaming bones and blendshapes.
Lyuma
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-24
added pointMesh primitive
clayjohn
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-02-03
MeshLibrary export improvements
Daniel Rakos
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-07
Added a simpler way to flip faces, closes #17373 and closes #17369
Juan Linietsky
2018-04-29
added custom aabb to primitives
Bastiaan Olij
2018-02-21
Fix typos with codespell
luz.paz
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-13
Added size to QuadMesh
Chaosus
2017-09-11
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij