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path: root/scene/resources/primitive_meshes.h
AgeCommit message (Expand)Author
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-30Implement Particle Trailsreduz
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-10-15Allow renaming bones and blendshapes.Lyuma
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-24added pointMesh primitiveclayjohn
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-02-03MeshLibrary export improvementsDaniel Rakos
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-05-07Added a simpler way to flip faces, closes #17373 and closes #17369Juan Linietsky
2018-04-29added custom aabb to primitivesBastiaan Olij
2018-02-21Fix typos with codespellluz.paz
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-13Added size to QuadMeshChaosus
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-23-Ability to set default import presets for typeJuan Linietsky
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij