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path: root/scene/resources/primitive_meshes.h
AgeCommit message (Expand)Author
2023-01-08Use BitField<> hint for ArrayFormatJuan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-19Add properties to disable top/bottom cap generation in TubeTrailMeshHugo Locurcio
2022-11-13Add optional UV2 logic for lightmapping to primitive shapesBastiaan Olij
2022-09-23Set QuadMesh default size back to 1clayjohn
2022-09-19Add QuadMesh back as a subclass of PlaneMesh.clayjohn
2022-08-26Merge pull request #64243 from bruvzg/multiline_textmeshRémi Verschelde
2022-08-25Merge pull request #64801 from clayjohn/plane-quadRémi Verschelde
2022-08-24Remove QuadMesh and add orientation parameter to PlaneMeshclayjohn
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-10Add line breaking support to the TextMesh.bruvzg
2022-08-04Add `TorusMesh`hoontee
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-04Use custom key structs, instead of raw hashes for the Label3D and TextMesh, t...bruvzg
2022-05-21Add properties to disable top/bottom cap generation in CylinderMeshHugo Locurcio
2022-05-13Implement TextMesh resource.bruvzg
2022-04-27Decrease default sizes of some primitive and CSG meshes for consistencyHugo Locurcio
2022-04-08Fix navmesh bakingPawel Lampe
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-02-01Improve the default size for 3D shapes (Box, Capsule, and Cylinder)Aaron Franke
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-09-27QuadMesh remove format ARRAY_FORMAT_INDEXBrian Semrau
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-07-11added offset for plane mesh and quad meshQbieShay
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-30Implement Particle Trailsreduz
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-10-15Allow renaming bones and blendshapes.Lyuma
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-24added pointMesh primitiveclayjohn
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-02-03MeshLibrary export improvementsDaniel Rakos
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-05-07Added a simpler way to flip faces, closes #17373 and closes #17369Juan Linietsky
2018-04-29added custom aabb to primitivesBastiaan Olij
2018-02-21Fix typos with codespellluz.paz
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-13Added size to QuadMeshChaosus
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde