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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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primitive_meshes.h
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Author
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-19
Add properties to disable top/bottom cap generation in TubeTrailMesh
Hugo Locurcio
2022-11-13
Add optional UV2 logic for lightmapping to primitive shapes
Bastiaan Olij
2022-09-23
Set QuadMesh default size back to 1
clayjohn
2022-09-19
Add QuadMesh back as a subclass of PlaneMesh.
clayjohn
2022-08-26
Merge pull request #64243 from bruvzg/multiline_textmesh
Rémi Verschelde
2022-08-25
Merge pull request #64801 from clayjohn/plane-quad
Rémi Verschelde
2022-08-24
Remove QuadMesh and add orientation parameter to PlaneMesh
clayjohn
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-10
Add line breaking support to the TextMesh.
bruvzg
2022-08-04
Add `TorusMesh`
hoontee
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-04
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, t...
bruvzg
2022-05-21
Add properties to disable top/bottom cap generation in CylinderMesh
Hugo Locurcio
2022-05-13
Implement TextMesh resource.
bruvzg
2022-04-27
Decrease default sizes of some primitive and CSG meshes for consistency
Hugo Locurcio
2022-04-08
Fix navmesh baking
Pawel Lampe
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-01
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
Aaron Franke
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-27
QuadMesh remove format ARRAY_FORMAT_INDEX
Brian Semrau
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-07-11
added offset for plane mesh and quad mesh
QbieShay
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-30
Implement Particle Trails
reduz
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-10-15
Allow renaming bones and blendshapes.
Lyuma
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-24
added pointMesh primitive
clayjohn
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-02-03
MeshLibrary export improvements
Daniel Rakos
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-07
Added a simpler way to flip faces, closes #17373 and closes #17369
Juan Linietsky
2018-04-29
added custom aabb to primitives
Bastiaan Olij
2018-02-21
Fix typos with codespell
luz.paz
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-13
Added size to QuadMesh
Chaosus
2017-09-11
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
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