Age | Commit message (Expand) | Author |
2022-08-25 | Merge pull request #64801 from clayjohn/plane-quad | Rémi Verschelde |
2022-08-24 | Remove QuadMesh and add orientation parameter to PlaneMesh | clayjohn |
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi |
2022-08-04 | Add `TorusMesh` | hoontee |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg |
2022-07-04 | Use custom key structs, instead of raw hashes for the Label3D and TextMesh, t... | bruvzg |
2022-05-21 | Add properties to disable top/bottom cap generation in CylinderMesh | Hugo Locurcio |
2022-05-13 | Implement TextMesh resource. | bruvzg |
2022-04-27 | Decrease default sizes of some primitive and CSG meshes for consistency | Hugo Locurcio |
2022-04-08 | Fix navmesh baking | Pawel Lampe |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-02-01 | Improve the default size for 3D shapes (Box, Capsule, and Cylinder) | Aaron Franke |
2022-01-04 | Style: Remove inconsistently used `@author` docstrings | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-09-27 | QuadMesh remove format ARRAY_FORMAT_INDEX | Brian Semrau |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp |
2021-07-11 | added offset for plane mesh and quad mesh | QbieShay |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-01 | Merge pull request #42827 from lyuma/rename_bones_blendshapes | Rémi Verschelde |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal |
2020-10-15 | Allow renaming bones and blendshapes. | Lyuma |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-24 | added pointMesh primitive | clayjohn |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-02-03 | MeshLibrary export improvements | Daniel Rakos |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-05-07 | Added a simpler way to flip faces, closes #17373 and closes #17369 | Juan Linietsky |
2018-04-29 | added custom aabb to primitives | Bastiaan Olij |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-13 | Added size to QuadMesh | Chaosus |
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |