index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
primitive_meshes.h
Age
Commit message (
Expand
)
Author
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-02-03
MeshLibrary export improvements
Daniel Rakos
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-07
Added a simpler way to flip faces, closes #17373 and closes #17369
Juan Linietsky
2018-04-29
added custom aabb to primitives
Bastiaan Olij
2018-02-21
Fix typos with codespell
luz.paz
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-13
Added size to QuadMesh
Chaosus
2017-09-11
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij