Age | Commit message (Expand) | Author |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-24 | added pointMesh primitive | clayjohn |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-02-03 | MeshLibrary export improvements | Daniel Rakos |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-05-07 | Added a simpler way to flip faces, closes #17373 and closes #17369 | Juan Linietsky |
2018-04-29 | added custom aabb to primitives | Bastiaan Olij |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-13 | Added size to QuadMesh | Chaosus |
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |