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godot-fmod
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Godot with FMOD integration
RayHammer
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primitive_meshes.cpp
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Commit message (
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Author
2022-06-22
Fix CapsuleMesh loading issue (radius reset)
tefusion
2022-06-20
Clean up Hash Functions
reduz
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-25
Merge pull request #61355 from bruvzg/text_mesh_fix_fill_align
Rémi Verschelde
2022-05-24
Tweak TextMesh decomposition error message to mention self-intersecting lines
Hugo Locurcio
2022-05-24
[TextMesh] Fix incorrectly applied FILL alignment.
bruvzg
2022-05-24
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
Rémi Verschelde
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-05-23
[TextMesh] Do not generate meshes for non-visual glyphs.
bruvzg
2022-05-22
[TextMesh] Fix cubic cubic Bezier arc processing.
bruvzg
2022-05-21
Add properties to disable top/bottom cap generation in CylinderMesh
Hugo Locurcio
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-13
Implement TextMesh resource.
bruvzg
2022-05-03
Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent
Rémi Verschelde
2022-04-08
Fix navmesh baking
Pawel Lampe
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-05
Reverse tangents of capsule mesh
Markus Sauermann
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-28
Fixes the normals of SphereMesh when the radius is different from 1
Duarte David
2021-09-27
QuadMesh remove format ARRAY_FORMAT_INDEX
Brian Semrau
2021-08-22
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
Duarte David
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-07-11
added offset for plane mesh and quad mesh
QbieShay
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-06-23
Allow a top and bottom radius equal to 0 in CylinderMesh
Hugo Locurcio
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-16
Fix normals of PrismMesh
John Wigg
2021-05-01
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-04-30
Implement Particle Trails
reduz
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-10-15
Allow renaming bones and blendshapes.
Lyuma
2020-06-03
Made property hint consistent with other property hints
Phischermen
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-10
Return correct mesh format for PrimitiveMesh.
JFonS
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
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