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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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primitive_meshes.cpp
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Author
2022-11-24
Refactor interpolating functions in some classes to use Math class
Silc Renew
2022-11-14
Fix misc formatting issues
Rémi Verschelde
2022-11-13
Add optional UV2 logic for lightmapping to primitive shapes
Bastiaan Olij
2022-10-13
Merge pull request #67336 from jbcolli2/Normal-of-CylinderMesh
Rémi Verschelde
2022-10-13
Changed normal of CylinderMesh to account for slanted side.
jbcolli2
2022-10-08
Remove leading spaces from enumerator name hints
Haoyu Qiu
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-06
Rename `range_lerp` to `remap`
Micky
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-26
Add ThemeDB, expose previously static Theme methods
Yuri Sizov
2022-08-26
Merge pull request #64243 from bruvzg/multiline_textmesh
Rémi Verschelde
2022-08-25
Merge pull request #64801 from clayjohn/plane-quad
Rémi Verschelde
2022-08-24
Remove QuadMesh and add orientation parameter to PlaneMesh
clayjohn
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-10
Add line breaking support to the TextMesh.
bruvzg
2022-08-04
Add `TorusMesh`
hoontee
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-04
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, t...
bruvzg
2022-06-22
Fix CapsuleMesh loading issue (radius reset)
tefusion
2022-06-20
Clean up Hash Functions
reduz
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-25
Merge pull request #61355 from bruvzg/text_mesh_fix_fill_align
Rémi Verschelde
2022-05-24
Tweak TextMesh decomposition error message to mention self-intersecting lines
Hugo Locurcio
2022-05-24
[TextMesh] Fix incorrectly applied FILL alignment.
bruvzg
2022-05-24
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
Rémi Verschelde
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-05-23
[TextMesh] Do not generate meshes for non-visual glyphs.
bruvzg
2022-05-22
[TextMesh] Fix cubic cubic Bezier arc processing.
bruvzg
2022-05-21
Add properties to disable top/bottom cap generation in CylinderMesh
Hugo Locurcio
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-13
Implement TextMesh resource.
bruvzg
2022-05-03
Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent
Rémi Verschelde
2022-04-08
Fix navmesh baking
Pawel Lampe
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-05
Reverse tangents of capsule mesh
Markus Sauermann
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-28
Fixes the normals of SphereMesh when the radius is different from 1
Duarte David
2021-09-27
QuadMesh remove format ARRAY_FORMAT_INDEX
Brian Semrau
2021-08-22
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
Duarte David
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-07-11
added offset for plane mesh and quad mesh
QbieShay
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-06-23
Allow a top and bottom radius equal to 0 in CylinderMesh
Hugo Locurcio
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-16
Fix normals of PrismMesh
John Wigg
2021-05-01
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-04-30
Implement Particle Trails
reduz
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
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