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path: root/scene/resources/primitive_meshes.cpp
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2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is ↵Bastiaan Olij
consistent
2018-11-19Fixing tangent and binormal logicBastiaan Olij
2018-11-08Effectively ensure that surface materials are the right size when setting ↵Juan Linietsky
them, fixes #23596
2018-11-01fixed issue with PrismMesh size, ignore for VS code .code-workspaceToshiwo
2018-09-09Fix SoftBody gizmo slowness, add ConcaveShape wireframeJFonS
2018-06-13Merge pull request #19487 from JFonS/better_3d_selectRémi Verschelde
Improve 3D selection
2018-06-13Polished 3D selectionJFonS
2018-06-08updated ranges for primitive meshesclayjohn
2018-05-17Fix bug in CubeMeshChaosus
2018-05-07Added a simpler way to flip faces, closes #17373 and closes #17369Juan Linietsky
2018-04-29added custom aabb to primitivesBastiaan Olij
2018-04-27CSG Support for Godot!Juan Linietsky
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
2018-01-09Change primitive meshes acccuracy valueJerome67000
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-06Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-13Added size to QuadMeshChaosus
2017-09-12Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde
Fix various assorted warnings
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-09-08Fix various assorted warningsHein-Pieter van Braam
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-23-Ability to set default import presets for typeJuan Linietsky
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
2017-07-03Re-orient capsule to colission shapeBastiaanOlij
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-19Align primitive defaults to default collision shape sizesBastiaanOlij
2017-06-17fix sliders for primitivesBastiaanOlij
2017-06-16Add sensible hints to propertiesBastiaanOlij
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes