Age | Commit message (Expand) | Author |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-10 | Return correct mesh format for PrimitiveMesh. | JFonS |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-23 | Changed default capsule axis to vertical | Yuri Roubinsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-24 | added pointMesh primitive | clayjohn |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-03 | Merge pull request #25522 from aqnuep/MeshLibrary_improvements | Rémi Verschelde |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-03 | MeshLibrary export improvements | Daniel Rakos |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-08 | Reverse bitangent on everythings to ensure default normal map behavriour is c... | Bastiaan Olij |
2018-11-19 | Fixing tangent and binormal logic | Bastiaan Olij |
2018-11-08 | Effectively ensure that surface materials are the right size when setting the... | Juan Linietsky |
2018-11-01 | fixed issue with PrismMesh size, ignore for VS code .code-workspace | Toshiwo |
2018-09-09 | Fix SoftBody gizmo slowness, add ConcaveShape wireframe | JFonS |
2018-06-13 | Merge pull request #19487 from JFonS/better_3d_select | Rémi Verschelde |
2018-06-13 | Polished 3D selection | JFonS |
2018-06-08 | updated ranges for primitive meshes | clayjohn |
2018-05-17 | Fix bug in CubeMesh | Chaosus |
2018-05-07 | Added a simpler way to flip faces, closes #17373 and closes #17369 | Juan Linietsky |
2018-04-29 | added custom aabb to primitives | Bastiaan Olij |
2018-04-27 | CSG Support for Godot! | Juan Linietsky |
2018-01-09 | Change primitive meshes acccuracy value | Jerome67000 |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-06 | Fix and rewrite folding logic, closes #14005, closes #13421 | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-13 | Added size to QuadMesh | Chaosus |
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde |
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky |
2017-07-03 | Re-orient capsule to colission shape | BastiaanOlij |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-19 | Align primitive defaults to default collision shape sizes | BastiaanOlij |
2017-06-17 | fix sliders for primitives | BastiaanOlij |
2017-06-16 | Add sensible hints to properties | BastiaanOlij |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |