Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-03 | Re-orient capsule to colission shape | BastiaanOlij | |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | |
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | |||
2017-06-19 | Align primitive defaults to default collision shape sizes | BastiaanOlij | |
2017-06-17 | fix sliders for primitives | BastiaanOlij | |
2017-06-16 | Add sensible hints to properties | BastiaanOlij | |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | |
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes |