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path: root/scene/resources/primitive_meshes.cpp
AgeCommit message (Expand)Author
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-09-28Fixes the normals of SphereMesh when the radius is different from 1Duarte David
2021-09-27QuadMesh remove format ARRAY_FORMAT_INDEXBrian Semrau
2021-08-22Fixes the normals of SphereMesh when the sphere/hemisphere is oblongDuarte David
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-07-11added offset for plane mesh and quad meshQbieShay
2021-07-04Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio
2021-06-23Allow a top and bottom radius equal to 0 in CylinderMeshHugo Locurcio
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-16Fix normals of PrismMeshJohn Wigg
2021-05-01Fix documentation following implementation of particle trailsMarcel Admiraal
2021-04-30Implement Particle Trailsreduz
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-02Refactored Mesh internals and formats.reduz
2020-10-15Allow renaming bones and blendshapes.Lyuma
2020-06-03Made property hint consistent with other property hintsPhischermen
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-10Return correct mesh format for PrimitiveMesh.JFonS
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-24added pointMesh primitiveclayjohn
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-03Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-03MeshLibrary export improvementsDaniel Rakos
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is c...Bastiaan Olij
2018-11-19Fixing tangent and binormal logicBastiaan Olij
2018-11-08Effectively ensure that surface materials are the right size when setting the...Juan Linietsky
2018-11-01fixed issue with PrismMesh size, ignore for VS code .code-workspaceToshiwo
2018-09-09Fix SoftBody gizmo slowness, add ConcaveShape wireframeJFonS
2018-06-13Merge pull request #19487 from JFonS/better_3d_selectRémi Verschelde
2018-06-13Polished 3D selectionJFonS
2018-06-08updated ranges for primitive meshesclayjohn
2018-05-17Fix bug in CubeMeshChaosus
2018-05-07Added a simpler way to flip faces, closes #17373 and closes #17369Juan Linietsky