Age | Commit message (Expand) | Author |
2018-01-09 | Change primitive meshes acccuracy value | Jerome67000 |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-06 | Fix and rewrite folding logic, closes #14005, closes #13421 | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-13 | Added size to QuadMesh | Chaosus |
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde |
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky |
2017-07-03 | Re-orient capsule to colission shape | BastiaanOlij |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-19 | Align primitive defaults to default collision shape sizes | BastiaanOlij |
2017-06-17 | fix sliders for primitives | BastiaanOlij |
2017-06-16 | Add sensible hints to properties | BastiaanOlij |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |