Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-06 | Fix and rewrite folding logic, closes #14005, closes #13421 | Juan Linietsky | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-13 | Added size to QuadMesh | Chaosus | |
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | |
Fix various assorted warnings | |||
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky | |
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | |||
2017-07-03 | Re-orient capsule to colission shape | BastiaanOlij | |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | |
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | |||
2017-06-19 | Align primitive defaults to default collision shape sizes | BastiaanOlij | |
2017-06-17 | fix sliders for primitives | BastiaanOlij | |
2017-06-16 | Add sensible hints to properties | BastiaanOlij | |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | |
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes |