summaryrefslogtreecommitdiff
path: root/scene/resources/primitive_meshes.cpp
AgeCommit message (Expand)Author
2020-06-03Made property hint consistent with other property hintsPhischermen
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-10Return correct mesh format for PrimitiveMesh.JFonS
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-24added pointMesh primitiveclayjohn
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-03Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-03MeshLibrary export improvementsDaniel Rakos
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is c...Bastiaan Olij
2018-11-19Fixing tangent and binormal logicBastiaan Olij
2018-11-08Effectively ensure that surface materials are the right size when setting the...Juan Linietsky
2018-11-01fixed issue with PrismMesh size, ignore for VS code .code-workspaceToshiwo
2018-09-09Fix SoftBody gizmo slowness, add ConcaveShape wireframeJFonS
2018-06-13Merge pull request #19487 from JFonS/better_3d_selectRémi Verschelde
2018-06-13Polished 3D selectionJFonS
2018-06-08updated ranges for primitive meshesclayjohn
2018-05-17Fix bug in CubeMeshChaosus
2018-05-07Added a simpler way to flip faces, closes #17373 and closes #17369Juan Linietsky
2018-04-29added custom aabb to primitivesBastiaan Olij
2018-04-27CSG Support for Godot!Juan Linietsky
2018-01-09Change primitive meshes acccuracy valueJerome67000
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-06Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-13Added size to QuadMeshChaosus
2017-09-12Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-23-Ability to set default import presets for typeJuan Linietsky
2017-07-03Re-orient capsule to colission shapeBastiaanOlij
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-19Align primitive defaults to default collision shape sizesBastiaanOlij
2017-06-17fix sliders for primitivesBastiaanOlij
2017-06-16Add sensible hints to propertiesBastiaanOlij
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij