Age | Commit message (Expand) | Author |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp |
2021-07-11 | added offset for plane mesh and quad mesh | QbieShay |
2021-07-04 | Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint | Hugo Locurcio |
2021-06-23 | Allow a top and bottom radius equal to 0 in CylinderMesh | Hugo Locurcio |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-16 | Fix normals of PrismMesh | John Wigg |
2021-05-01 | Fix documentation following implementation of particle trails | Marcel Admiraal |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-01 | Merge pull request #42827 from lyuma/rename_bones_blendshapes | Rémi Verschelde |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-09 | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-10-15 | Allow renaming bones and blendshapes. | Lyuma |
2020-06-03 | Made property hint consistent with other property hints | Phischermen |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-10 | Return correct mesh format for PrimitiveMesh. | JFonS |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-23 | Changed default capsule axis to vertical | Yuri Roubinsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-24 | added pointMesh primitive | clayjohn |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-03 | Merge pull request #25522 from aqnuep/MeshLibrary_improvements | Rémi Verschelde |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-03 | MeshLibrary export improvements | Daniel Rakos |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-08 | Reverse bitangent on everythings to ensure default normal map behavriour is c... | Bastiaan Olij |
2018-11-19 | Fixing tangent and binormal logic | Bastiaan Olij |
2018-11-08 | Effectively ensure that surface materials are the right size when setting the... | Juan Linietsky |
2018-11-01 | fixed issue with PrismMesh size, ignore for VS code .code-workspace | Toshiwo |
2018-09-09 | Fix SoftBody gizmo slowness, add ConcaveShape wireframe | JFonS |
2018-06-13 | Merge pull request #19487 from JFonS/better_3d_select | Rémi Verschelde |
2018-06-13 | Polished 3D selection | JFonS |
2018-06-08 | updated ranges for primitive meshes | clayjohn |
2018-05-17 | Fix bug in CubeMesh | Chaosus |
2018-05-07 | Added a simpler way to flip faces, closes #17373 and closes #17369 | Juan Linietsky |
2018-04-29 | added custom aabb to primitives | Bastiaan Olij |
2018-04-27 | CSG Support for Godot! | Juan Linietsky |
2018-01-09 | Change primitive meshes acccuracy value | Jerome67000 |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-06 | Fix and rewrite folding logic, closes #14005, closes #13421 | Juan Linietsky |