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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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primitive_meshes.cpp
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Author
2018-01-09
Change primitive meshes acccuracy value
Jerome67000
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-06
Fix and rewrite folding logic, closes #14005, closes #13421
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-13
Added size to QuadMesh
Chaosus
2017-09-12
Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
2017-09-11
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-07-03
Re-orient capsule to colission shape
BastiaanOlij
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-19
Align primitive defaults to default collision shape sizes
BastiaanOlij
2017-06-17
fix sliders for primitives
BastiaanOlij
2017-06-16
Add sensible hints to properties
BastiaanOlij
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
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