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path: root/scene/resources/primitive_meshes.cpp
AgeCommit message (Expand)Author
2022-11-14Fix misc formatting issuesRémi Verschelde
2022-11-13Add optional UV2 logic for lightmapping to primitive shapesBastiaan Olij
2022-10-13Merge pull request #67336 from jbcolli2/Normal-of-CylinderMeshRémi Verschelde
2022-10-13Changed normal of CylinderMesh to account for slanted side.jbcolli2
2022-10-08Remove leading spaces from enumerator name hintsHaoyu Qiu
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-06Rename `range_lerp` to `remap`Micky
2022-08-30Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio
2022-08-26Add ThemeDB, expose previously static Theme methodsYuri Sizov
2022-08-26Merge pull request #64243 from bruvzg/multiline_textmeshRémi Verschelde
2022-08-25Merge pull request #64801 from clayjohn/plane-quadRémi Verschelde
2022-08-24Remove QuadMesh and add orientation parameter to PlaneMeshclayjohn
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-10Add line breaking support to the TextMesh.bruvzg
2022-08-04Add `TorusMesh`hoontee
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-04Use custom key structs, instead of raw hashes for the Label3D and TextMesh, t...bruvzg
2022-06-22Fix CapsuleMesh loading issue (radius reset)tefusion
2022-06-20Clean up Hash Functionsreduz
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-25Merge pull request #61355 from bruvzg/text_mesh_fix_fill_alignRémi Verschelde
2022-05-24Tweak TextMesh decomposition error message to mention self-intersecting linesHugo Locurcio
2022-05-24[TextMesh] Fix incorrectly applied FILL alignment.bruvzg
2022-05-24Merge pull request #61203 from Calinou/cylindermesh-add-cap-propertiesRémi Verschelde
2022-05-23Fix typos with codespellRémi Verschelde
2022-05-23[TextMesh] Do not generate meshes for non-visual glyphs.bruvzg
2022-05-22[TextMesh] Fix cubic cubic Bezier arc processing.bruvzg
2022-05-21Add properties to disable top/bottom cap generation in CylinderMeshHugo Locurcio
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-13Implement TextMesh resource.bruvzg
2022-05-03Merge pull request #58777 from Sauermann/fix-capsulemesh-tangentRémi Verschelde
2022-04-08Fix navmesh bakingPawel Lampe
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-03-05Reverse tangents of capsule meshMarkus Sauermann
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-09-28Fixes the normals of SphereMesh when the radius is different from 1Duarte David
2021-09-27QuadMesh remove format ARRAY_FORMAT_INDEXBrian Semrau
2021-08-22Fixes the normals of SphereMesh when the sphere/hemisphere is oblongDuarte David
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-07-11added offset for plane mesh and quad meshQbieShay
2021-07-04Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio
2021-06-23Allow a top and bottom radius equal to 0 in CylinderMeshHugo Locurcio
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-16Fix normals of PrismMeshJohn Wigg
2021-05-01Fix documentation following implementation of particle trailsMarcel Admiraal
2021-04-30Implement Particle Trailsreduz
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke