summaryrefslogtreecommitdiff
path: root/scene/resources/primitive_meshes.cpp
AgeCommit message (Expand)Author
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRĂ©mi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-23-Ability to set default import presets for typeJuan Linietsky
2017-07-03Re-orient capsule to colission shapeBastiaanOlij
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-19Align primitive defaults to default collision shape sizesBastiaanOlij
2017-06-17fix sliders for primitivesBastiaanOlij
2017-06-16Add sensible hints to propertiesBastiaanOlij
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij