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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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particles_material.h
Age
Commit message (
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Author
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-11
doc: Sync classref with current source
Rémi Verschelde
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-11
Texture refactor
Juan Linietsky
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-14
added individual particle random lifetime
clayjohn
2019-07-02
Merge pull request #26613 from KoBeWi/direction_of_particles
Rémi Verschelde
2019-06-26
Add a Direction property to ParticlesMaterial
Tomasz Chabora
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-21
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-04
Move ParticlesMaterial code to its own resource file
Rémi Verschelde