index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
particles_material.h
Age
Commit message (
Expand
)
Author
2022-08-25
Merge pull request #61238 from Calinou/particlesmaterial-add-fade-on-contact-...
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-19
Add "Hide on Contact" collision mode to ParticlesMaterial
Hugo Locurcio
2022-08-02
Rename ParticlesMaterial.turbulence_active to turbulence_enabled
FireForge
2022-07-28
Turbulence Noise for Particle Material
Raffaele Picca
2022-06-20
Clean up Hash Functions
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-03-18
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Fixed sphere emission shape to emit particles in a spheres volume and added "...
Raffaele Picca
2021-12-03
Random initial color parameter for ParticleMaterial
Raffaele Picca
2021-09-21
Prevent shaders from generating code before the constructor finishes.
Tom Coxon
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-18
Adjust the material key bit size for ParticlesMaterial
Yuri Sizov
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-07-11
This commits adds a new emitter type for particles material
QbieShay
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-11
doc: Sync classref with current source
Rémi Verschelde
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-11
Texture refactor
Juan Linietsky
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-14
added individual particle random lifetime
clayjohn
2019-07-02
Merge pull request #26613 from KoBeWi/direction_of_particles
Rémi Verschelde
2019-06-26
Add a Direction property to ParticlesMaterial
Tomasz Chabora
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-21
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-04
Move ParticlesMaterial code to its own resource file
Rémi Verschelde